Сравнение shovel-knight-4.1b с shovel-knight-4.1b-r1

/usr/portage/games-arcade/shovel-knight/shovel-knight-4.1b-r1.ebuild 2023-10-09 14:52:31.068368390 +0300
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LICENSE="Yacht-Club-Games-EULA"
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SLOT="0"
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KEYWORDS="-* ~amd64 ~x86"
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IUSE="+joystick"
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RESTRICT="bindist fetch splitdebug"
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# I packaged Box2D in the hope of unbundling it but it turns out this
......
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RDEPEND="
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	media-libs/glew:1.10
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	media-libs/libsdl2[opengl,sound,video]
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	virtual/opengl
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	!x86? ( media-libs/libsdl2[joystick?,opengl,sound,video] )
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	x86? ( !joystick? ( media-libs/libsdl2[opengl,sound,video] ) )
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"
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BDEPEND="
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	dev-util/patchelf
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"
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DIR="/opt/${PN}"
......
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	exeinto "${DIR}"/lib
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	doexe ${BITS}/lib/lib{Box2D.so.*,fmod*-*.so}
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	# The FMOD libraries are duplicated rather than symlinked, which is
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	# silly, so create our own symlinks. Both sets of names are needed.
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	for LIB in ${BITS}/lib/libfmod*-*.so; do
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		LIB=${LIB##*/}
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		# The FMOD libraries are duplicated rather than symlinked, which is
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		# silly, so create our own symlinks. Both sets of names are needed.
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		dosym "${LIB}" "${DIR}/lib/${LIB%-*}.so"
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		# The SONAMEs are also unset, which upsets our QA check, so fix.
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		patchelf --set-soname "${LIB%-*}.so" "${ED}${DIR}/lib/${LIB}" || die
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	done
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	if use joystick; then
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		local SDL=libSDL2-2.0.so.0
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		local SDLj=libSDL2-joystick.so
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		if use x86; then
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			# Under x86, using our own SDL2 causes the game to crash when a
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			# controller is connected, even after applying the workaround below.
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			# It is seemingly caused by a change to the SDL_GetJoystickGUIDInfo
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			# signature. We must therefore use the bundled SDL2.
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			doexe ${BITS}/lib/${SDL}
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		else
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			# The game uses internal SDL2 joystick functions. These functions
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			# have since been hidden and some have been removed. Using our own
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			# SDL2 therefore causes the game to crash when a controller is
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			# connected. We still want to use our own SDL2 for things like
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			# Wayland, but we can work around this by loading both, using the
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			# bundled one as a fallback.
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			newexe ${BITS}/lib/${SDL} ${SDLj}
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			# The bundled SDL2 SONAME has to be set to something different.
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			patchelf --set-soname ${SDLj} "${ED}${DIR}"/lib/${SDLj} || die
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			# We need to add the new SONAME as a NEEDED entry, but the order is
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			# important, so we also need to remove the existing NEEDED entry
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			# first and add it back again afterwards.
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			patchelf \
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				--remove-needed ${SDL} \
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				--add-needed ${SDLj} \
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				--add-needed ${SDL} \
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				"${ED}${DIR}"/${MY_PN} || die
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		fi
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	fi
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	# The RUNPATHs are not entirely correct so fix up.
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	patchelf --set-rpath '$ORIGIN/lib' "${ED}${DIR}"/${MY_PN} || die
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	patchelf --set-rpath '$ORIGIN' "${ED}${DIR}"/lib/libfmodevent*.so || die
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	insinto "${DIR}"
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	doins -r data/
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Спасибо!