GLSA 200604-11: Crossfire server: Denial of Service and potential arbitrary code execution

Severity:high
Title:Crossfire server: Denial of Service and potential arbitrary code execution
Date:04/22/2006
Bugs: #126169
ID:200604-11

Synopsis

The Crossfire game server is vulnerable to a Denial of Service and potentially to the execution of arbitrary code.

Background

Crossfire is a cooperative multiplayer graphical adventure and role-playing game. The Crossfire game server allows various compatible clients to connect to participate in a cooperative game.

Affected packages

Package Vulnerable Unaffected Architecture(s)
games-server/crossfire-server < 1.9.0 >= 1.9.0 All supported architectures

Description

Luigi Auriemma discovered a vulnerability in the Crossfire game server, in the handling of the "oldsocketmode" option when processing overly large requests.

Impact

An attacker can set up a malicious Crossfire client that would send a large request in "oldsocketmode", resulting in a Denial of Service on the Crossfire server and potentially in the execution of arbitrary code on the server with the rights of the game server.

Workaround

There is no known workaround at this time.

Resolution

All Crossfire server users should upgrade to the latest version:

    # emerge --sync
    # emerge --ask --oneshot --verbose ">=games-server/crossfire-server-1.9.0"

References

Availability

This GLSA and any updates to it are available for viewing at the Gentoo Security Website: http://security.gentoo.org/glsa/glsa-200604-11.xml

Concerns?

Security is a primary focus of Gentoo Linux and ensuring the confidentiality and security of our users machines is of utmost importance to us. Any security concerns should be addressed to security@gentoo.org or alternatively, you may file a bug at https://bugs.gentoo.org.

License

Copyright 2010 Gentoo Foundation, Inc; referenced text belongs to its owner(s). The contents of this document are licensed under the Creative Commons - Attribution / Share Alike license.

Thank you!