GLSA 200604-11: Crossfire server: Denial of Service and potential arbitrary code execution
Severity: | high |
Title: | Crossfire server: Denial of Service and potential arbitrary code execution |
Date: | 04/22/2006 |
Bugs: |
|
ID: | 200604-11 |
Synopsis
The Crossfire game server is vulnerable to a Denial of Service and potentially to the execution of arbitrary code.Background
Crossfire is a cooperative multiplayer graphical adventure and role-playing game. The Crossfire game server allows various compatible clients to connect to participate in a cooperative game.
Affected packages
Package | Vulnerable | Unaffected | Architecture(s) |
---|---|---|---|
games-server/crossfire-server | < 1.9.0 | >= 1.9.0 | All supported architectures |
Description
Luigi Auriemma discovered a vulnerability in the Crossfire game server, in the handling of the "oldsocketmode" option when processing overly large requests.
Impact
An attacker can set up a malicious Crossfire client that would send a large request in "oldsocketmode", resulting in a Denial of Service on the Crossfire server and potentially in the execution of arbitrary code on the server with the rights of the game server.
Workaround
There is no known workaround at this time.
Resolution
All Crossfire server users should upgrade to the latest version:
# emerge --sync # emerge --ask --oneshot --verbose ">=games-server/crossfire-server-1.9.0"
References
Availability
This GLSA and any updates to it are available for viewing at the Gentoo Security Website:
Concerns?
Security is a primary focus of Gentoo Linux and ensuring the confidentiality and security of our users machines is of utmost importance to us. Any security concerns should be addressed to security@gentoo.org or alternatively, you may file a bug at https://bugs.gentoo.org.
License
Copyright 2010 Gentoo Foundation, Inc; referenced text belongs to its owner(s). The contents of this document are licensed under the Creative Commons - Attribution / Share Alike license.