sdl-sound

Description:A library for handling the decoding of various sound file formats
License: LGPL-2.1, LGPL-2.1+
Homepage:https://icculus.org/SDL_sound/
Location:Portage
Legend:
  • + - stable
  • ~ - unstable
  • M - hardmask
alpha amd64 arm hppa ia64 m68k mips ppc ppc64 s390 sh sparc x86
1.0.3-r2 - + ~ - - - - + + - - + +

USE flags

  • abi_mips_n32 - 64-bit (32-bit pointer) libraries
  • abi_mips_n64 - 64-bit libraries
  • abi_mips_o32 - 32-bit libraries
  • abi_ppc_32 - 32-bit (ppc) libraries
  • abi_ppc_64 - 64-bit (ppc64) libraries
  • abi_riscv_lp64 - 64-bit (rv64) soft-float libraries
  • abi_riscv_lp64d - 64-bit (rv64) double hard-float libraries
  • abi_s390_32 - 32-bit (s390) libraries
  • abi_s390_64 - 64-bit (s390x) libraries
  • abi_x86_32 - 32-bit (x86) libraries
  • abi_x86_64 - 64-bit (amd64) libraries
  • abi_x86_x32 - x32 ABI libraries
  • flac - Add support for FLAC: Free Lossless Audio Codec
  • mikmod - Add libmikmod support to allow playing of SoundTracker-style music files
  • modplug - Add libmodplug support for playing SoundTracker-style music files
  • mp3 - Add support for reading mp3 files
  • mpeg - Add libmpeg3 support to various packages
  • physfs - Enable support for various formats through dev-games/physfs.
  • speex - Add support for the speex audio codec (used for speech)
  • static-libs - Build static versions of dynamic libraries as well
  • vorbis - Add support for the OggVorbis audio codec

Also available in: Atom

Thank you!