yamagi-quake2-8.20.ebuild
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# Copyright 1999-2023 Gentoo Authors # Distributed under the terms of the GNU General Public License v2 EAPI=8 inherit desktop toolchain-funcs wrapper CTF_V="1.09" ROGUE_V="2.10" XATRIX_V="2.11" REF_VK_V="1.0.4" DESCRIPTION="Quake 2 engine focused on single player" HOMEPAGE="https://www.yamagi.org/quake2/" SRC_URI="https://deponie.yamagi.org/quake2/quake2-${PV}.tar.xz ctf? ( https://deponie.yamagi.org/quake2/quake2-ctf-${CTF_V}.tar.xz ) rogue? ( https://deponie.yamagi.org/quake2/quake2-rogue-${ROGUE_V}.tar.xz ) xatrix? ( https://deponie.yamagi.org/quake2/quake2-xatrix-${XATRIX_V}.tar.xz ) vulkan? ( https://github.com/yquake2/ref_vk/archive/refs/tags/v${REF_VK_V}.tar.gz -> quake2-ref_vk-${REF_VK_V}.tar.gz ) " S="${WORKDIR}/quake2-${PV}" LICENSE="GPL-2" SLOT="0" KEYWORDS="~amd64 ~arm64 ~ppc64 ~x86" IUSE="+client ctf dedicated gles openal +opengl rogue softrender vulkan xatrix" REQUIRED_USE=" || ( client dedicated ) client? ( || ( opengl gles softrender vulkan ) ) " RDEPEND=" client? ( media-libs/libsdl2[opengl?,video,vulkan?] net-misc/curl gles? ( media-libs/libglvnd media-libs/libsdl2[gles2] ) openal? ( media-libs/openal ) !openal? ( media-libs/libsdl2[sound] ) opengl? ( media-libs/libglvnd[X] ) ) " DEPEND="${RDEPEND} client? ( vulkan? ( dev-util/vulkan-headers ) ) " PATCHES=( "${FILESDIR}"/${PN}-8.01-execinfo.patch ) DOCS=( CHANGELOG README.md doc ) src_compile() { tc-export CC local targets=( game ) local emakeargs=( VERBOSE=1 WITH_EXECINFO=$(usex elibc_musl no yes) WITH_SYSTEMWIDE=yes WITH_SYSTEMDIR="${EPREFIX}"/usr/share/quake2 WITH_OPENAL=$(usex openal) ) if use client; then targets+=( client ) use gles && targets+=( ref_gles3 ) use opengl && targets+=( ref_gl1 ref_gl3 ) use softrender && targets+=( ref_soft ) fi use dedicated && targets+=( server ) emake "${emakeargs[@]}" config emake "${emakeargs[@]}" "${targets[@]}" if use client && use vulkan; then emake -C "${WORKDIR}"/ref_vk-${REF_VK_V} VERBOSE=1 fi local addon for addon in $(usev ctf) $(usev rogue) $(usev xatrix); do emake -C "${WORKDIR}"/quake2-${addon}-* VERBOSE=1 done } src_install() { insinto /usr/lib/yamagi-quake2 # Yamagi Quake II expects all binaries to be in the same directory # See doc/070_packaging.md for more info exeinto /usr/lib/yamagi-quake2 doins -r release/. if use client; then doexe release/quake2 dosym ../lib/yamagi-quake2/quake2 /usr/bin/yquake2 newicon stuff/icon/Quake2.svg "yamagi-quake2.svg" make_desktop_entry "yquake2" "Yamagi Quake II" if use vulkan; then doins "${WORKDIR}"/ref_vk-${REF_VK_V}/release/ref_vk.so fi fi if use dedicated; then doexe release/q2ded dosym ../lib/yamagi-quake2/q2ded /usr/bin/yq2ded fi insinto /usr/lib/yamagi-quake2/baseq2 doins stuff/yq2.cfg local addon for addon in $(usev ctf) $(usev rogue) $(usev xatrix); do insinto /usr/lib/yamagi-quake2/${addon} doins "${WORKDIR}"/quake2-${addon}-*/release/game.so if use client; then local addon_name case ${addon} in ctf) addon_name="CTF" ;; rogue) addon_name="Ground Zero" ;; xatrix) addon_name="The Reckoning" ;; esac make_wrapper "yquake2-${addon}" "yquake2 +set game ${addon}" make_desktop_entry "yquake2-${addon}" "Yamagi Quake II: ${addon_name}" fi done keepdir /usr/share/quake2 einstalldocs if use client; then docinto examples dodoc stuff/cdripper.sh fi } pkg_postinst() { if [[ -z ${REPLACING_VERSIONS} ]]; then elog elog "In order to play, you should do one of the following things:" elog " - install games-fps/quake2-data or games-fps/quake2-demodata;" elog " - manually copy game data files into ~/.yq2/ or" elog " ${EROOT}/usr/share/quake2/." elog "Read ${EROOT}/usr/share/doc/${PF}/README.md* for more information." elog fi } | ||