quake2-icculus-0.16.1-r2.ebuild
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# Copyright 1999-2021 Gentoo Authors # Distributed under the terms of the GNU General Public License v2 EAPI=7 inherit desktop toolchain-funcs MY_P="quake2-r${PV}" DESCRIPTION="The icculus.org Linux port of iD's Quake 2 engine" HOMEPAGE="http://icculus.org/quake2/" SRC_URI="http://icculus.org/quake2/files/${MY_P}.tar.gz qmax? ( http://icculus.org/quake2/files/maxpak.pak ) rogue? ( mirror://idsoftware/quake2/source/roguesrc320.shar.Z ) xatrix? ( mirror://idsoftware/quake2/source/xatrixsrc320.shar.Z )" S="${WORKDIR}"/${MY_P} LICENSE="GPL-2" SLOT="0" KEYWORDS="~amd64 ~x86" IUSE="aalib alsa cdinstall dedicated demo ipv6 joystick opengl qmax rogue sdl X xatrix" UIDEPEND="aalib? ( media-libs/aalib ) alsa? ( media-libs/alsa-lib ) opengl? ( virtual/opengl ) sdl? ( media-libs/libsdl[sound,joystick?,video] ) X? ( x11-libs/libXxf86dga x11-libs/libXxf86vm )" RDEPEND="${UIDEPEND} cdinstall? ( games-fps/quake2-data ) demo? ( games-fps/quake2-demodata )" DEPEND="${UIDEPEND} X? ( x11-base/xorg-proto ) rogue? ( app-arch/sharutils ) xatrix? ( app-arch/sharutils )" PATCHES=( # -amd64.patch # make sure this is still needed in future versions "${FILESDIR}"/${P}-amd64.patch "${FILESDIR}"/${P}-gentoo-paths.patch "${FILESDIR}"/${P}-ldflags.patch "${FILESDIR}"/${P}-no-asm-io.patch "${FILESDIR}"/${P}-gnusource.patch "${FILESDIR}"/${P}-x11_soft.patch "${FILESDIR}"/${P}-x11_mouse.patch "${FILESDIR}"/${P}-alsa.patch "${FILESDIR}"/${P}-ia64.patch "${FILESDIR}"/${P}-fno-common.patch ) pkg_setup() { if ! use qmax && $( use opengl || use sdl ) ; then elog "The 'qmax' graphical improvements are recommended." echo fi } src_prepare() { # Now we deal with the silly rogue / xatrix addons ... this is ugly :/ ln -s $(type -P echo) "${T}"/more || die for g in rogue xatrix ; do use ${g} || continue mkdir -p src/${g} || die pushd src/${g} || die local shar=../../../${g}src320.shar sed -i -e 's:^read ans:ans=yes :' ${shar} || die elog "Unpacking ${shar} to ${PWD}" env PATH="${T}:${PATH}" unshar ${shar} || die popd || die done sed -i -e 's:jpeg_mem_src:_&:' src/ref_candygl/gl_image.c || die sed -i -e 's:BUILD_SOFTX:BUILD_X11:' Makefile || die default if use xatrix ; then eapply "${FILESDIR}/${P}"-gcc41.patch fi if use rogue ; then cd src || die eapply \ "${FILESDIR}"/0.16-rogue-nan.patch \ "${FILESDIR}"/0.16-rogue-armor.patch fi } yesno() { for f in "$@" ; do if ! use $f ; then echo NO return 1 fi done echo YES return 0 } src_compile() { # xatrix fails to build # rogue fails to build local libsuffix for BUILD_QMAX in YES NO ; do ! use qmax && [[ ${BUILD_QMAX} == "YES" ]] && continue [[ ${BUILD_QMAX} == "YES" ]] \ && libsuffix=-qmax \ || libsuffix= emake -j1 clean emake -j1 build_release \ BUILD_SDLQUAKE2=$(yesno sdl) \ BUILD_SVGA=NO \ BUILD_X11=$(yesno X) \ BUILD_GLX=$(yesno opengl) \ BUILD_SDL=$(yesno sdl) \ BUILD_SDLGL=$(yesno sdl opengl) \ BUILD_CTFDLL=YES \ BUILD_XATRIX=$(yesno xatrix) \ BUILD_ROGUE=$(yesno rogue) \ BUILD_JOYSTICK=$(yesno joystick) \ BUILD_DEDICATED=$(yesno dedicated) \ BUILD_AA=$(yesno aalib) \ BUILD_QMAX=${BUILD_QMAX} \ HAVE_IPV6=$(yesno ipv6) \ BUILD_ARTS=NO \ BUILD_ALSA=$(yesno alsa) \ SDLDIR=/usr/lib \ DEFAULT_BASEDIR="/usr/share/quake2" \ DEFAULT_LIBDIR="/usr/$(get_libdir)/${PN}${libsuffix}" \ OPT_CFLAGS="${CFLAGS}" \ CC="$(tc-getCC)" # now we save the build dir ... except for the object files ... rm release*/*/*.o || die mv release* my-rel-${BUILD_QMAX} || die cd my-rel-${BUILD_QMAX} || die rm -rf ref_{gl,soft} ded game client ctf/*.o || die mkdir baseq2 || die mv game*.so baseq2/ || die cd .. || die done } src_install() { local q2dir=/usr/$(get_libdir)/${PN} local q2maxdir=/usr/$(get_libdir)/${PN}-qmax dodoc readme.txt README TODO "${FILESDIR}"/README-postinstall # regular q2 files dodir "${q2dir}" cp -rf my-rel-NO/* "${ED}/${q2dir}"/ || die dobin "${ED}/${q2dir}"/quake2 rm "${ED}/${q2dir}"/quake2 || die use dedicated \ && dobin "${ED}/${q2dir}"/q2ded \ && rm "${ED}/${q2dir}"/q2ded use sdl \ && dobin "${ED}/${q2dir}"/sdlquake2 \ && rm "${ED}/${q2dir}"/sdlquake2 doicon "${FILESDIR}"/quake2.xpm make_desktop_entry quake2 "Quake 2" quake2 # q2max files if use qmax ; then dodir "${q2maxdir}" cp -rf my-rel-YES/* "${ED}/${q2maxdir}"/ || die newbin "${ED}/${q2maxdir}"/quake2 quake2-qmax rm "${ED}/${q2maxdir}"/quake2 || die if use dedicated ; then newbin "${ED}/${q2maxdir}"/q2ded q2ded-qmax rm "${ED}/${q2maxdir}"/q2ded || die fi if use sdl ; then newbin "${ED}/${q2maxdir}"/sdlquake2 sdlquake2-qmax rm "${ED}/${q2maxdir}"/sdlquake2 || die fi insinto "${q2maxdir}"/baseq2 doins "${DISTDIR}"/maxpak.pak make_desktop_entry quake2-qmax Quake2-qmax quake2 fi } pkg_postinst() { elog "Go read README-postinstall in /usr/share/doc/${PF}" elog "right now! It's important - this install is just the engine, you still need" elog "the data paks. Go read." if use demo && ! has_version "games-fps/quake2-demodata[symlink]" ; then ewarn "To play the Quake 2 demo," ewarn "emerge games-fps/quake2-demodata with the 'symlink' USE flag." echo fi } | ||