openmw-0.48.0.ebuild
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# Copyright 1999-2023 Gentoo Authors # Distributed under the terms of the GNU General Public License v2 EAPI=8 LUA_COMPAT=( lua5-{1,3,4} luajit ) inherit cmake lua-single readme.gentoo-r1 xdg DESCRIPTION="Open source reimplementation of TES III: Morrowind" HOMEPAGE="https://openmw.org/ https://gitlab.com/OpenMW/openmw" if [[ ${PV} == *9999* ]]; then inherit git-r3 EGIT_REPO_URI="https://github.com/OpenMW/openmw.git" else SRC_URI="https://github.com/OpenMW/openmw/archive/${P}.tar.gz" KEYWORDS="~amd64 ~arm64 ~x86" S="${WORKDIR}/${PN}-${P}" fi MY_TEMPLATE_COMMIT="8966dab24692555eec720c854fb0f73d108070cd" SRC_URI+=" test? ( https://gitlab.com/OpenMW/example-suite/-/raw/${MY_TEMPLATE_COMMIT}/data/template.omwgame -> openmw-template-${MY_TEMPLATE_COMMIT}.omwgame ) " LICENSE="GPL-3 MIT BitstreamVera ZLIB" SLOT="0" IUSE="doc devtools +osg-fork test +qt5" REQUIRED_USE="${LUA_REQUIRED_USE}" RESTRICT="!test? ( test )" # FIXME: Unbundle dev-games/openscenegraph-qt in extern/osgQt directory, # used when BUILD_OPENCS flag is enabled. See bug #676266. RDEPEND="${LUA_DEPS} app-arch/lz4:= >=dev-games/mygui-3.4.1 dev-cpp/yaml-cpp:= dev-db/sqlite:3 dev-games/recastnavigation:= dev-libs/boost:=[zlib] dev-libs/icu:= dev-libs/tinyxml[stl] media-libs/libsdl2[joystick,opengl,video] media-libs/openal media-video/ffmpeg:= >=sci-physics/bullet-2.86:=[double-precision] virtual/opengl osg-fork? ( >=dev-games/openscenegraph-openmw-3.6:=[collada(-),jpeg,png,sdl,svg,truetype,zlib] ) !osg-fork? ( >=dev-games/openscenegraph-3.5.5:=[collada(-),jpeg,png,sdl,svg,truetype,zlib] ) qt5? ( app-arch/unshield dev-qt/qtcore:5 dev-qt/qtgui:5 dev-qt/qtnetwork:5 dev-qt/qtopengl:5 dev-qt/qtwidgets:5 ) " DEPEND="${RDEPEND} dev-cpp/sol2 " BDEPEND=" virtual/pkgconfig doc? ( app-doc/doxygen[dot] dev-python/sphinx ) test? ( dev-cpp/gtest ) " src_prepare() { cmake_src_prepare # Use the system tinyxml headers rm -v extern/oics/tiny{str,xml}* || die rm -rv extern/sol3 || die } src_configure() { use devtools && ! use qt5 && elog "'qt5' USE flag is disabled, 'openmw-cs' will not be installed" local mycmakeargs=( -DBUILD_BSATOOL=$(usex devtools) -DBUILD_DOCS=$(usex doc) -DBUILD_ESMTOOL=$(usex devtools) -DBUILD_LAUNCHER=$(usex qt5) -DBUILD_NIFTEST=$(usex devtools) -DBUILD_OPENCS=$(usex devtools $(usex qt5)) -DBUILD_WIZARD=$(usex qt5) -DBUILD_UNITTESTS=$(usex test) -DGLOBAL_DATA_PATH="${EPREFIX}/usr/share" -DICONDIR="${EPREFIX}/usr/share/icons/hicolor/256x256/apps" -DUSE_SYSTEM_TINYXML=ON -DOPENMW_USE_SYSTEM_GOOGLETEST=ON -DOPENMW_USE_SYSTEM_RECASTNAVIGATION=ON ) if [[ ${ELUA} == luajit ]]; then mycmakeargs+=( -DUSE_LUAJIT=ON ) else mycmakeargs+=( -DUSE_LUAJIT=OFF -DLua_FIND_VERSION_MAJOR=$(ver_cut 1 $(lua_get_version)) -DLua_FIND_VERSION_MINOR=$(ver_cut 2 $(lua_get_version)) -DLua_FIND_VERSION_COUNT=2 -DLua_FIND_VERSION_EXACT=ON ) fi if use test ; then mkdir -p "${BUILD_DIR}"/apps/openmw_test_suite/data || die cp "${DISTDIR}"/openmw-template-${MY_TEMPLATE_COMMIT}.omwgame \ "${BUILD_DIR}"/apps/openmw_test_suite/data/template.omwgame || die fi cmake_src_configure } src_compile() { cmake_src_compile if use doc ; then cmake_src_compile doc find "${BUILD_DIR}"/docs/Doxygen/html \ -name '*.md5' -type f -delete || die HTML_DOCS=( "${BUILD_DIR}"/docs/Doxygen/html/. ) fi } src_test() { # Lua 5.x is supported in theory, but don't work as well, the test fails # Upstream recommends luajit, but it has less arch coverage if [[ ${ELUA} != luajit ]]; then elog "Skipping tests on ${ELUA}" return fi pushd "${BUILD_DIR}" > /dev/null || die ./openmw_test_suite || die popd > /dev/null || die } src_install() { cmake_src_install local DOC_CONTENTS=" You need the original Morrowind data files. If you haven't installed them yet, you can install them straight via the installation wizard which is the officially supported method (either by using the launcher or by calling 'openmw-wizard' directly).\n" if ! use qt5; then DOC_CONTENTS+="\n\n USE flag 'qt5' is disabled, 'openmw-launcher' and 'openmw-wizard' are not available. You are on your own for making the Morrowind data files available and pointing openmw at them.\n\n Additionally; you must import the Morrowind.ini file before running openmw with the Morrowind data files for the first time. Typically this can be done like so:\n\n \t mkdir -p ~/.config/openmw\n \t openmw-iniimporter /path/to/Morrowind.ini ~/.config/openmw/openmw.cfg" fi readme.gentoo_create_doc } pkg_postinst() { xdg_pkg_postinst readme.gentoo_print_elog } | ||