ogre

Description:Object-oriented Graphics Rendering Engine
Homepage:https://www.ogre3d.org/
Location:Portage
Legend:
  • + - stable
  • ~ - unstable
  • M - hardmask
alpha amd64 arm hppa ia64 m68k mips ppc ppc64 s390 sh sparc x86
13.6.1 diff - ~ ~ - - - - - - - - - ~
2.1-r1 diff - ~ - - - - - - - - - - ~
1.12.9-r3 diff - ~ ~ - - - - - - - - - ~
1.9.0-r3 - + ~ - - - - - - - - - +

USE flags

  • assimp - Use media-libs/assimp to import assets from 3D files
  • boost - Enable boost support
  • bullet - Use sci-physics/bullet for physics plugin
  • cache - Enable GL state cache support
  • cg - NVIDIA toolkit plugin
  • debug - Enable extra debug codepaths, like asserts and extra output. If you want to get meaningful backtraces see https://wiki.gentoo.org/wiki/Project:Quality_Assurance/Backtraces
  • deprecated - Build deprecated nodeless positioning of Lights and Cameras.
  • doc - Add extra documentation (API, Javadoc, etc). It is recommended to enable per package instead of globally
  • double-precision - More precise calculations at the expense of speed
  • egl - Use egl instead of glx
  • examples - Install examples, usually source code
  • fine-granularity - Enable fine light mask granularity. This impacts on performance and should not be enabled unless an application really needs it.
  • freeimage - Support images via media-libs/freeimage
  • gl3plus - Build OpenGL 3+ RenderSystem
  • gles2 - Build OpenGL ES 2.x RenderSystem
  • gles3 - Enable OpenGL ES 3.x Features
  • json - Use dev-libs/rapidjson (needed by Hlms JSON materials)
  • legacy-animations - Use the skeletal animation from 1.x. It's much slower, but the new system is still experimental.
  • ois - Pull in Object-oriented Input System library dev-games/ois for samples
  • opengl - Add support for OpenGL (3D graphics)
  • pch - Enable precompiled header support for faster compilation at the expense of disk space and memory (>=sys-devel/gcc-3.4 only)
  • poco - When USE=threads, use poco for threading
  • profile - Add support for software performance analysis (will likely vary from ebuild to ebuild)
  • resman-pedantic - Resource Manager PEDANTIC : require an explicit resource group. Case sensitive lookup. Some demos might not work with this setting. (default: case-insensitive + sensitive lookup in all groups)
  • tbb - When USE=threads, use tbb for threading
  • threads - Add threads support for various packages. Usually pthreads
  • tools - Build and install AssimpConverter (assimp USE flag is enabled), MeshUpgrader, VRMLConverter and XMLConverter
  • zip - Enable support for ZIP archives

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Thank you!