shovel-knight-4.1b-r1.ebuild
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# Copyright 1999-2022 Gentoo Authors # Distributed under the terms of the GNU General Public License v2 EAPI=8 inherit desktop unpacker wrapper xdg MY_PN="ShovelKnight" DESCRIPTION="Sweeping classic action adventure with an 8-bit retro aesthetic" HOMEPAGE="https://yachtclubgames.com/games/shovel-knight-treasure-trove/" SRC_URI="${PN//-/_}_treasure_trove_4_1b_arby_s_46298.sh" S="${WORKDIR}/data/noarch/game" LICENSE="Yacht-Club-Games-EULA" SLOT="0" KEYWORDS="-* ~amd64 ~x86" IUSE="+joystick" RESTRICT="bindist fetch splitdebug" # I packaged Box2D in the hope of unbundling it but it turns out this # game uses a custom version. -- Chewi :( RDEPEND=" media-libs/glew:1.10 virtual/opengl !x86? ( media-libs/libsdl2[joystick?,opengl,sound,video] ) x86? ( !joystick? ( media-libs/libsdl2[opengl,sound,video] ) ) " BDEPEND=" dev-util/patchelf " DIR="/opt/${PN}" QA_PREBUILT="${DIR#/}/*" pkg_nofetch() { einfo "Please buy and download ${SRC_URI} from:" einfo " https://www.gog.com/game/${PN//-/_}" einfo "and move it to your distfiles directory." } src_unpack() { unpack_zip ${A} } src_install() { local BITS=$(usex amd64 64 32) LIB= exeinto "${DIR}" doexe ${BITS}/${MY_PN} make_wrapper ${MY_PN} ./${MY_PN} "${DIR}" exeinto "${DIR}"/lib doexe ${BITS}/lib/lib{Box2D.so.*,fmod*-*.so} for LIB in ${BITS}/lib/libfmod*-*.so; do LIB=${LIB##*/} # The FMOD libraries are duplicated rather than symlinked, which is # silly, so create our own symlinks. Both sets of names are needed. dosym "${LIB}" "${DIR}/lib/${LIB%-*}.so" # The SONAMEs are also unset, which upsets our QA check, so fix. patchelf --set-soname "${LIB%-*}.so" "${ED}${DIR}/lib/${LIB}" || die done if use joystick; then local SDL=libSDL2-2.0.so.0 local SDLj=libSDL2-joystick.so if use x86; then # Under x86, using our own SDL2 causes the game to crash when a # controller is connected, even after applying the workaround below. # It is seemingly caused by a change to the SDL_GetJoystickGUIDInfo # signature. We must therefore use the bundled SDL2. doexe ${BITS}/lib/${SDL} else # The game uses internal SDL2 joystick functions. These functions # have since been hidden and some have been removed. Using our own # SDL2 therefore causes the game to crash when a controller is # connected. We still want to use our own SDL2 for things like # Wayland, but we can work around this by loading both, using the # bundled one as a fallback. newexe ${BITS}/lib/${SDL} ${SDLj} # The bundled SDL2 SONAME has to be set to something different. patchelf --set-soname ${SDLj} "${ED}${DIR}"/lib/${SDLj} || die # We need to add the new SONAME as a NEEDED entry, but the order is # important, so we also need to remove the existing NEEDED entry # first and add it back again afterwards. patchelf \ --remove-needed ${SDL} \ --add-needed ${SDLj} \ --add-needed ${SDL} \ "${ED}${DIR}"/${MY_PN} || die fi fi # The RUNPATHs are not entirely correct so fix up. patchelf --set-rpath '$ORIGIN/lib' "${ED}${DIR}"/${MY_PN} || die patchelf --set-rpath '$ORIGIN' "${ED}${DIR}"/lib/libfmodevent*.so || die insinto "${DIR}" doins -r data/ newicon -s 256 ../support/icon.png ${PN}.png make_desktop_entry ${MY_PN} "Shovel Knight" } | ||