Diff prismlauncher-9.4-r1 with a prismlauncher-9999

/usr/portage/games-action/prismlauncher/prismlauncher-9999.ebuild 2026-02-19 11:18:07.397980693 +0300
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if [[ ${PV} == *9999* ]]; then
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	inherit git-r3
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	EGIT_REPO_URI="https://github.com/PrismLauncher/PrismLauncher"
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	EGIT_SUBMODULES=(
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		'*' '-libraries/cmark' '-libraries/extra-cmake-modules' '-libraries/filesystem' '-libraries/quazip'
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		'-libraries/tomlplusplus' '-libraries/zlib'
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	)
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	EGIT_SUBMODULES=( 'libraries/libnbtplusplus' )
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else
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	MY_PN="PrismLauncher"
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	# use vendored tarball to avoid dealing with submodules directly
......
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		https://github.com/PrismLauncher/PrismLauncher/releases/download/${PV}/${MY_PN}-${PV}.tar.gz -> ${P}.tar.gz
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	"
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	S="${WORKDIR}/${MY_PN}-${PV}"
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	KEYWORDS="amd64 ~arm64 ~x86"
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	KEYWORDS="~amd64 ~arm64"
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fi
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# GPL-3 for PolyMC (PrismLauncher is forked from it) and Prism itself
......
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# Required at both build time and runtime
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COMMON_DEPEND="
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	app-arch/libarchive:=
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	app-text/cmark:=
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	dev-cpp/tomlplusplus
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	>=dev-libs/quazip-1.3-r2:=[qt6(+)]
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	>=dev-qt/qtbase-${QTMIN}:6[concurrent,gui,network,widgets,xml(+)]
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	>=dev-qt/qt5compat-${QTMIN}:6
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	>=dev-qt/qtnetworkauth-${QTMIN}:6
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	games-util/gamemode
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	media-gfx/qrencode:=
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	virtual/zlib:=
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"
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# gulrak-filesystem dependency is only needed at build time, because we don't
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# actually use it on Linux, only on legacy macOS. Still, we need it present at
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# build time to appease CMake, and having it like this makes it easier to
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# maintain than patching the CMakeLists file directly.
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# max jdk-25 for bug #968411
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DEPEND="${COMMON_DEPEND}
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	dev-cpp/gulrak-filesystem
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	media-libs/libglvnd
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	<virtual/jdk-26:*
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"
......
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		elog
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		elog "If you experience any problems, install an older java compiler"
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		elog "and select it with \"eselect java\", then recompile ${PN}."
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		eapply "${FILESDIR}/${PN}-9.1-openjdk21.patch"
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		eapply "${FILESDIR}/${PN}-10.0.3-openjdk21.patch"
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	fi
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}
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Thank you!